4/14/2024 0 Comments Retroarch overlay borders![]() ![]() It’s possible you’ll see some scaling problems at various sizes because of the non-square pixels the machine uses. Gambatte has an option to simulate the original screen colors. GB-pocket-high-contrast-x diverges from the original machine to give more contrast in black & white. (ideal gap between screens for many games)ĭS-90-x for DeSmuME core options -> screen gap = 90. ![]() Use the darken_screen/gamma parameters for games that are too bright/dark.ĭS-no-border tries to be similar to the original Nintendo DS.ĭS-64-x slightly unrealistic border for DeSmuME core options -> screen gap = 64. It uses VBA color profile (slightly more “ideals” than similar to the original GBA screen). GBA-x tries to replicate how Gameboy Advance colors looks like. GameBoy shaders can show some left over pixels when you downsize them, go back to the main shader menu and do “Apply Changes”, that should refresh and clean that. ![]() Go to the “Shader Parameters” and change “Video Scale” to the multiplier size you want to use. The scaling of the game picture is done by the shader itself at integer scale. Integer scaling should be OFF and display ratio on “full” to show the full border image. DMG ones have a dithering applied to limit the bending of the glass light effect.Main differences with what you can find in the shader repository (because of file size constraint there): I made borders for existing ones and tweaked stuff around. For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function.This is a portable pack of various handheld shaders. (set a combination hotkey if you want it to). For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3 On a screen ratio display of 16:9 set video scaling to 16:10 I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With this in mind, i made the portrait overlay with only horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode.įor some reason, Auto scaling for portrait overlays is only functional in horizontal elements. This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically. ![]() But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE. Use the same Overlay setting as for landscape mode. OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1) On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. With this, the overlay won't look deformed if it's not used on a 16:9 display. As this overlay is made by elements that stick to the edges, no matter what resolution is used. Fully compatible with the overlay AUTO-SCALE optionĪnimated Fast-Forward Button (only on portrait mode)Įnable the AUTO SCALE OVERLAY option. ![]()
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